HomeD&D Spells

Blindness/Deafness 5E Guide

Edition note: This guide targets 2014 5E (legacy PHB-style rules). If your table uses the 2024 Player's Handbook, confirm wording, class lists, and any renamed features before locking a build.

Blindness/Deafness is the rare combat debuff that doesn’t need concentration. Fail a Constitution save and a creature is blinded or deafened for a minute — with repeat saves at the end of each of its turns.

This Blindness/Deafness 5E guide covers target choice, upcasting, and when to pick something else.

Spell Level
2nd
Spell Type
Necromancy
Casting Time
1 Action
Range
30 feet
Component Requirements
Verbal
Duration
1 minute
Class
Bard, Cleric, Sorcerer, Wizard
At Higher Levels
+1 creature per slot level above 2nd

How does Blindness/Deafness work?

You can blind or deafen a foe. Choose one creature you can see within range. It must make a Constitution saving throw. On a failure, it’s either blinded or deafened (your choice) for the duration. At the end of each of its turns, it can repeat the save; on a success, the spell ends.

When you cast with a higher slot, you can target one additional creature for each slot above 2nd.

Why Blindness is the usual pick

Blinded creatures:

  • Automatically fail sight-based checks
  • Have disadvantage on attack rolls
  • Attack rolls against them have advantage

Deafened is situational (alarms, thunder-sensitive monsters, verbal-coordination fluff) but Blindness is the combat default.

Blindness vs Faerie Fire

SpellConcentrationParty enable
Blindness/DeafnessNoAdvantage vs that target
Faerie FireYesAdvantage vs failed saves in a cube

Faerie Fire can light up a pack. Blindness is the single-target (or upcast multi-target) pick that leaves your concentration free for Web, Haste, or Hypnotic Pattern.

Frequently Asked Questions

Does Blindness stop spellcasting?

Not by itself — many spells don’t require sight. It wrecks attack rolls and sight targeting.

Can constructs / undead be blinded?

If they aren’t immune to the blinded condition, yes. Always check immunities.

Verbal only — can I cast it bound?

If you can speak, yes. Great when your hands are full or you’re grappled.